andrewsilke.com
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Cane-Toad Weekly Log - David
Clayton
see Andrew Silke' s Log
Week 1
Our first week - how exciting!
We've started by attacking what we think is one of the most important aspects
of our film - the story. After extensive brainstorming we came up with our
idea, which then underwent some hefty stripping back so that it was doable.
Now we've got a solid base that will require a fair bit of finessing, but
we're well on our way. We felt that we needed to begin this project with
a disciplined attitude to our work, because this would be a critical time
in the whole scheme of things. Overall a really positive start. Thinking
of story ideas is a huge brain drain! We spent time looking at reference
like books and movies too.
Week 2
We spent this week doing
a few things, but we focused on streamlining our story. We got lots of
friends involved in lunch discussions that were incredibly helpful. Just
to bounce our ideas around and get some fresh perspectives was invaluable.
One thing we've maintained when thinking about our project is that we
want to keep everyone we know involved in the process, and give them the
opportunity to critique our work at any point. We also worked through
the dialogue and did some temporary recordings, and got some storyboards
going. A preliminary schedule was a bit of an eye opener
, it will
be very tight - but doable. Some story changes and dropping unnecessary
characters has reinforced our belief that we can get through it all
..
just.
Week 3
Our animatic took shape during this week. We want to get the story as
polished as possible at this point while we're working with only storyboards
and stand in dialogue. It was really enlightening to learn the true value
of this process, as I didn't fully appreciate it until now. This is the
time to experiment with all the different possibilities for camera angles,
cuts, timing, pacing, expressions
. heaps of stuff. Even though Cane
toads is going to be a constantly evolving film, I want to get all these
elements as advanced as possible at this point. Then when it comes time
to create the 3d, it will be simple execution to a known goal. All our
focus can then go on getting the visual feel of the thing. Can't wait.
But for now, we want a tidy little unit that works on the strength of
it's story
. one that can be carried by stick figures alone.
Week 4
We started the translation of our idea into 3d. This meant modelling low-res
props and sets, as well as a first run through of our two characters -
Bazza and Dazza. We also spent time refining our story and cut out a scene
that wasn't really adding to the whole. Looked at some books of australian
photography for reference.
Week 5
No Entry
Week 6
No Entry
Week 7
Holiday
Week 8
Holiday
Week 9
No Entry
Week 10
Professional voice recording! Our guy was really funny, and I spent most
of the 2 hr session laughing heartily. The end result was great, and we
have lots of choices with which to construct our own version of the narrative.
We got some ad lib stuff that will hopefully add to the feel of the film.
Katrina helped us out there, and did a great job too, Thanks!
This week I also started working on some props and rigging the characters.
Week 11
We spent most of this week rigging up Baz and Daz. I learned a lot of
new things this week, as we took our time and tried some new techniques
to improve the usability and complexity of the rig. We used expressions
to link morph targets to certain bone positions, which really improves
the deformation of the characters. We also constructed a pretty cool arm
rig with anatomically correct wrist and shoulder rotations.
We also transferred our professional dialogue into the layout edit, and
made some timing and slight story adjustments, I really feel as though
we're getting the most out of our story! Got some good laughs from some
"fresh" people.
Week 12
Well this week was a big one. The first few days I allocated to building
Dazza's dog bowl scene. We feel that we need this to be at an advanced
level before we start animating so that we can compose the shots with
confidence. I went out with our mate Glen's classy digital camera and
took some reference of concrete, wood, leaves, grass and whatever else.
There's a great old and decrepid house nearrby that I took lots of photos
of! Reference material just makes the modelling, layout and texturing
of a scene so much easier. So the dogbowl scene got done and then we sat
down and scheduled out the high res animation. We're going to be working
pretty hard!
Week 13
Animating Dazza is great fun, we're trying to get the most out of the
dialogue without going overboard with it. Picking the subtleties in the
voice is hard, but when you get a gesture or motion in there that not
only looks realistic, but matches the voice
. it's magic baby! This
is the first real time I've done character animation to dialogue in an
acting format
it's challenging stuff. We got some good feedback
from some fellow animators - good to get some fresh perspectives. Luckily,
we are a bit ahead of schedule, so I'm looking forward to going back over
the animation and making some improvements.
Dave didn't finish this log...
that slack bastard!! :o)
andrewsilke.com
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